Supercharge Your
3D Gaussian Splatting Workflows
Unlock optimized performance and seamless integration with our open-source Gaussian splatting solution. Perfect for developers seeking customizable, fast, and minimalistic forward and backward kernels for 3D reconstructions.
Explore How It Works
Frequently Asked Questions
What makes your 3D Gaussian Splatting solution different from other implementations?
Our solution focuses on simplicity and speed, offering minimal code for maximum performance. With optimized CUDA kernels and open-source flexibility, we deliver enhanced performance while maintaining full compatibility with existing systems.
How easy is it to integrate into my project?
It’s incredibly easy! Simply swap your existing imports for ours, and you’re ready to go. Our code is designed to work seamlessly with existing vanilla 3D Gaussian Splatting implementations, ensuring minimal disruption during integration.
Do I need a special setup for using your solution?
Our solution is built to be straightforward. You need a CUDA-enabled environment and can install the package with a simple pip command. If you’re building from scratch, follow our easy instructions to get started.
Is your solution suitable for large-scale 3D reconstruction projects?
Absolutely! Our performance benchmarks show that our solution is highly optimized for large-scale 3D reconstruction, providing faster rendering speeds and lower inference times compared to vanilla and nerfstudio implementations.
Can I use your solution for commercial purposes?
Yes! Our open-source code is licensed under the Apache 2.0 license, which is commercially friendly and allows you to integrate it into your commercial projects without licensing concerns.